Rhythm Heaven Ds Save File
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Homebrew Rhythm Heaven DS - Touch Screen Swipe Emulation (PC)
- Thread starter W lid
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- #1
edit 2: Cheque out the new post!
edit: I meant to post this in the emulation department. Sorry.
Fans of Rhythm Heaven (DS) know how lame information technology is to swipe the stylus across the bear upon screen. Pretty much every review, if they mentioned any flaws, cited the imprecision of the touch screen swiping as a low point.
Old Autohotkey script (see new post for better LUA script)
; Apostrophe [ ' ] is used for whatever swipe outside of the championship screen. I tried to reduce lag as much as possible. ':: ; SendMode Input SetMouseDelay, -1 MouseMove, 291, 210 Click down sleep 17 MouseMove, 291, 201 sleep 17 MouseMove, 291, 80 slumber 17 MouseMove, 291, lxx slumber 17 Click upwardly MouseMove, 294, 210 return ; Comma [ , ] is used for the swipe on the title screen. ,:: ; SendMode Input SetMouseDelay, -i MouseMove, 291, 210 Click downwardly sleep 200 MouseMove, 291, 201 sleep 17 MouseMove, 291, 70 sleep 17 Click up MouseMove, 294, 210 render ; Slash [ / ] is used for pressing and holding the stylus on the bear upon screen. When y'all release it, the touch is also released. This push button is somewhat buggy right now. /:: SetMouseDelay, -one MouseMove, 294, 210 Click down return / Upwards:: SetMouseDelay, -ane MouseMove, 294, 210 Click Upwardly return
- #ii
Select (skip tutorials, hold while paused to quit a mini game)
Start (interruption)
D-Pad (movement a cursor around the touch screen)
L (slow downwardly the cursor's motion speed)
A and/or X (touch on the screen at the cursor'southward location; concord to keep touching the screen)
B (Moving picture)
Using this control method on my Xbox 360 wired controller, I've finished the first half dozen games, and received "superb" rankings on three of them. I am just starting to play the game, so the input method cannot yet be blamed for my shortcomings.
In this early on version, you lot have to manually flick with your mouse at the title screen of the game. I suggest just using salvage states then you don't have to do that each time you start the game.
Pastebin version
Or just copy this:
--Suggested settings: --DeSmuME_0.9.10_x86.exe --lua51.dll in aforementioned folder (MD5 hash: bbcc1690fe636fa08c30504b511b4901 ) --"Install desmume 0.ix.nine and and then download lua51.dll and lua5.one.dll from the --"LuaBinaries 5.ane.4 -Release two" parcel at http://luabinaries.sourceforge.cyberspace/download.html --Rotation 270 degrees (so information technology looks normal) --Magnification filter: Nearest 2x (for a double-size, pixel-perfect screen) or just "normal" (for 1x) --Sound settings: Synchronous (Synch Method "N"), Interpolation: Cosine --Showtime the script with tools->LUA scripting --Tested on Right Handed manner only -- --Normal Rhythm Heaven inputs: --[Start Button] and [Bear upon Screen] --Setting upwards our variables --lowest value for the main swipe motion f=f or 32 framecounter=framecounter or 0 --contrasted values for the swipe chiliad=g or 0 i=i or 0 m=m or 0 selectheld=selectheld or 0 startpressed=startpressed or 0 showquittingtext=showquittingtext or 0 --x and y of the cursor 20=20 or 96 yy=yy or 96 while true do emu.frameadvance() --framecounter3 is a timer used in the select to quit statements framecounter3=framecounter3 or 0 framecounter3=framecounter3+1 if framecounter3 >=300 then framecounter3=300 stop --gui.text(0,0, string.format(framecounter3)) --gui.text(0,0, cord.format(framecounter)) --gui.text(20,0, string.format(k)) --gui.text(40,0, string.format(i)) --gui.text(sixty,0, string.format(m)) --gui.text(0,x, string.format(selectheld)) --gui.text(0,0, string.format(startpressed)) --gui.text(0,20, cord.format(xx)) --gui.text(0,xxx, cord.format(yy)) --Drawing a cursor for d-pad stylus control. if drawcursor==1 then --Bigger box boxsizeconstant=4 gui.box(twenty-boxsizeconstant, yy-boxsizeconstant, twenty+boxsizeconstant, yy+boxsizeconstant, {r = 0x255, 1000 = 0x255, b = 0x255, a = 0x75}, {r = 0x255, g = 0x255, b = 0x255, a = 0x75}) --Crosshair gui.line(xx-boxsizeconstant, yy, 20+boxsizeconstant, yy, {r = 0x000, g = 0x000, b = 0x000, a = 0x225}) gui.line(xx, yy-boxsizeconstant, twenty, yy+boxsizeconstant, {r = 0x000, g = 0x000, b = 0x000, a = 0x225}) --Smaller box gui.box(twenty-(boxsizeconstant/2), yy-(boxsizeconstant/2), xx+(boxsizeconstant/two), yy+(boxsizeconstant/two), {r = 0x99, grand = 0x169, b = 0x255, a = 0x225}, {r = 0x99, one thousand = 0x169, b = 0x255, a = 0x225}) terminate --setting our screen borders for the dpad movement. Nothing happens in the outer edges then nosotros go out them off limits unless the L push button (slower motility) is held. border=vii xmin=border xmax=256-border ymin=edge ymax=192-border --dpadmovespeed determines how many pixels to move in 1 frame with the d-pad --slow down dpad speed while L push is held if joypad.get().Fifty then dpadmovespeed=i drawcursor=1 framecounter3=0 xmin=0 xmax=256 ymin=0 ymax=192 else dpadmovespeed=5 end if joypad.get().upward then twenty=xx+dpadmovespeed drawcursor=one framecounter3=0 if xx>=xmax and so xx=xmax terminate end if joypad.get().down then 20=xx-dpadmovespeed drawcursor=1 framecounter3=0 if xx<=xmin and so xx=xmin end end if joypad.get().left and then yy=yy-dpadmovespeed drawcursor=1 framecounter3=0 if yy<=ymin so yy=ymin end end if joypad.go().correct then yy=yy+dpadmovespeed drawcursor=1 framecounter3=0 if yy>=ymax then yy=ymax finish finish --While held, touch on the screen and continue touching. Two buttons to permit yous to alternate buttons during fast games. if joypad.get().A then stylus.fix{x=xx, y=yy, bear upon=true} framecounter3=0 stop if joypad.become().X so stylus.fix{x=twenty, y=yy, touch=true} framecounter3=0 end --Press to striking the skip push and skip practice. if joypad.get().select then if startpressed==0 then stylus.ready{10=242, y=thirty, touch=truthful} joypad.prepare{select=false} end end --Printing kickoff so hold select for 3/four second (45 frames) to quit the current game. (In games with a suspension card that have a quit push.) --Holding select when the break menu is not open will transport one touch event at where the "quit" push button would exist. It only does this one time, so there are minimal potential for errors. --This was very challenging to go working, so please quit a lot of games! if joypad.get().starting time then startpressed=1 terminate if startpressed==1 then if selectheld>=45 then stylus.fix{x=130, y=142, touch=true} joypad.set{select=faux} selectheld=0 joypad.gear up{start=false} startpressed=0 end if joypad.get().select then showguitext=1 selectheld=selectheld+1 framecounter3=0 else selectheld=0 end cease if showguitext==1 then gui.text(0,0, string.format("Quitting... ")) gui.text(seventy,0, string.format(selectheld)) gui.text(83,0, cord.format("/45")) end --Clean up GUI text and cursor subsequently 1 2d (60 frames) if framecounter3>=60 and then showguitext=0 drawcursor=0 end --startpressed=0 --end --Flick controls. Note that the main card of Rhythm Heaven requires a more vigorous (iii frames?) flick than the rest of the game (2 frames). This is set up for as little lag equally possible, and so it doesn't piece of work on the master menu. if joypad.become().B then --if B is being held, ignore inputs. Script should observe a single B button printing (or hold), exercise one single picture, then wait for B to cease being held. If, later on the picture, B stops being held, script allows another moving picture. one thousand=1 i=0 framecounter2=0 stop if chiliad==1 and so joypad.set{B=false} joypad.set{A=fake} joypad.gear up{Y=imitation} if framecounter>=two then stylus.prepare{x=f, y=96, touch=false} f=32 --no inkling what I am doing - I guess setting up variables to kill the original variables just I don't know if this is needed. I remember I was having problems with --the script exiting certain "if so" statements because within them I was cancelling the statements that "if" required. --g=0 i=1 --framecounter=0 framecounter2=1 end if f>=256 then f=f f=32 cease if framecounter>=0 so stylus.set{x=f, y=96, touch=true} framecounter=framecounter+1 f=f+63 stop end if i==one and then g=0 end if framecounter2==1 and then framecounter=0 end end
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- #5
You don't. The get-go mail service is for Autohotkey, a Windows program. The second works with DeSmuME, a DS emulator.how do I implement this in my rom
- #6
Yeah deplorable, what I meant to ask is how to use this in DesmumeYous don't. The first mail service is for Autohotkey, a Windows programme. The 2nd works with DeSmuME, a DS emulator.
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- #7
Do y'all empathize the first nine lines? Tin can y'all take a reasonable judge as to what they are supposed to hateful..?Aye sorry, what I meant to ask is how to use this in Desmume
- #8
https://mega.nz/#!CkMgUYST!aqc4DQ_ZOYUQ3skrDmyBBOXLug-vm60vJAz8hlcYyoI
NFO:
★ · · · " *
☆ · " ☆
☆ · ★ ☆ ·
" ・'*.・º✦ ·
★ " · ★
☆ " · · .
* ☆ ✢✦ ☆
☆
· ★ · - · "
.·✧✦ G L I T C H Y P Due south I ✦✧·.
█████████████████████████▓▒░ & Skelux ░▒▓██████
Rhythm Heaven (DS) - Touchless (PATCH)INSTRUCTIONS:
ane. Get your * totally legal copy of * your RHDS ROM
-WARNING- -- must be an United states of america ROM. This patch
was not made for an European union ROM.
-Alarm ii-- YOUR ROM WILL Exist OVERWRITTEN!
If something happens, you won't exist able
to recover it, and so make sure to have a backup!ii. open ppf-o-matic3.exe (Inside the folder "PATCHER")
iii. in PPF-O-Matic, go in the floppy disk next to "ISO File"
(Don't worry about this, our "ISO" file
is the RHDS ROM. Click "All Files" in the
file select to be able to see .NDS files.)four. Select your * totally legal copy of * your RHDS ROM
5. At present, go to the floppy disk next to "Patch"
6. Select the "RHTL_GPSI" file in the folder called "ROM Patch"
seven. Click Apply.
viii. ????????????
9. Profit! You lot tin can at present play with buttons.
(Or should, if something happens tell me,
and if information technology wasn't my issue I'll tell Skelux)█████████████████████████▓▒░
CREDITS
█████████████████████████▓▒░
Skelux: Creating the original patch.
Icarus/Paradox: creating PPF-O-MATIC.This patch has the goal of being able to
provide the rom hack without breaking any
piracy rules, every bit the original file is, in fact,
a full ROM file.
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Source: https://gbatemp.net/threads/rhythm-heaven-ds-touch-screen-swipe-emulation-pc.340207/
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