Dead Rising 3 Pc Port
Dead Ascension PC port test: shine, high-res zombie smashing
I remember Dead Rising as one of the concluding games I played on a CRT TV—or tried to play, as the early Xbox 360 game was infamous for small text that was illegible on SD TVs. It was a marker that cathode ray tubes were fully obsolete. Ten years later, Dead Rising is finally on PC and information technology's the sharpest it'southward ever been—4K even. Maybe the text should be fifty-fifty smaller?
I've only played Dead Rising for about an 60 minutes, simply the port appears to be in cracking shape. The framerate can exist unlocked (and it supports Thou-sync), and I never dropped below 100 fps with an original GTX Titan. I should wait no less from an Xbox 360 almost-launch game running on a 700-series GeForce, only that hasn't stopped other ports of old games from sucking. The reviews on Steam confirm that information technology's running well on other configurations, as well—the but major complaint I've seen is a few players talking near corrupted saves (opens in new tab), which I haven't experienced but is something to exist lightly wary of.
The graphics options aren't extensive—the but anti-aliasing options are MSAA, for example—and Expressionless Ascension still has the wait of an early Xbox 360 game. This isn't a graphical overhaul, and I never thought Expressionless Ascent was peculiarly pretty anyway. Merely the important affair is that it runs smoothly, and with support for 4K resolutions we tin finally appreciate Frank West's confront in all its glory.
Dead Rising also supports ultrawide displays—I tested it on a 2560x1080 monitor and it worked great. The menus and cutscenes (which are all skippable, by the way) are stuck in sixteen:9, simply the action supports 21:nine perfectly, with the HUD elements exactly where they should be.
There are a couple abrasive menus that crave pressing Enter to confirm—when saving, for instance—meaning I have to have my right paw off the mouse, but otherwise I've had zero problems playing with mouse and keyboard. Running effectually with WASD feels just every bit natural equally information technology would in an action game built for the keyboard. Mouse sensitivity is adjustable and keys can be rebound. And if you prefer a controller, Expressionless Rising immediately switches the prompts from keys to Xbox buttons as presently as you selection ane upward and printing anything—something I've seen in several games lately, which I love.
If y'all've never played Dead Ascent, at that place'south also the question of whether or not information technology's any good. This isn't a review of the game—simply the port—simply I'll say that it was divisive among my friends when it first released. Fourth dimension ticks away as yous play, significant you tin't do everything in ane run, and you can only save at specific places, then lost progress is going to happen. There are nasty boss fights. In that location's stress to information technology. But to balance that stress, you too become to run around a mall in silly costumes, slugging the brains out of zombies with benches and TVs and guitars and whatever else yous can find. While testing the port, I ignored the cutscenes and so I could wade into the horde with a potted plant every bit soon as possible—tin can ostend information technology was fun.
Source: https://www.pcgamer.com/dead-rising-port-test-smooth-high-res-zombie-smashing/
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